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Forum Post: RE: How to insert data to and read data from the UDP packet

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Hello Matt. When you listen as a server and then accept a client connection, the TCP socket used will be bound to this particular client until you unaccept the socket. Every packet sent through that socket instance will go to the client that initiated the connection on this port and socket. Common processing required for TCP/IP transport layer is all implemented in NetX. You're responsible for releasing the received packet, however sent packets are released automatically, hence server demo does not release them from within the application code. To ensure best performance, make sure to keep Receive/Transmit Buffer Descriptors in sf_el_nx properties at their default values (8 and 32 respectively). You should also enable fragmentation and ICMP (this should already be done in the client and server examples). A new socket shouldn't affect other services, provided it uses a different port. Regards

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