Forum Post: RE: Run Framelist
Just to confirm: so I can't programatically position an element on each frame? Is there a concept of a frame?
View ArticleForum Post: RE: GUIX creating a sprite (newbie)
In GuiX Studio, you have to click on the "edit framelist" button in the properties view of the sprite object, then you are able to assign each sprite animation image (chosen via the pixelmap id)
View ArticleForum Post: RE: GUIX creating a sprite (newbie)
I admit that, in despair, I did click the Edit Framelist button. But then there were too many options to contemplate that one of them would be the image (or "pixelmap" in nerdy terms)... It would be...
View ArticleForum Post: RE: Run Framelist
In GUIX Studio "frame" is somewhat abstracted from the source. You operate on widgets that are rendered on the canvas. GUIX only invokes rendering context if there are pending changes to the screen -...
View ArticleForum Post: RE: Run Framelist
So to slide text in from below, I just need to update the text position (on a self-created timeline), as GUIX will see the pending change and update the screen. As GUIX fires an initiate event I could...
View ArticleForum Post: RE: Touch panel framework not generating interrupts
Thanks Karol. Sorry, I didn't explain it correctly: the first time I touch the screen, the IRQ9 pin (SX8656 pin NIRQ) goes from high to low and it remains low forever, but I think this doesn't trigger...
View ArticleForum Post: RE: Touch panel framework not generating interrupts
The External IRQ Driver on r_icu allows you configure the trigger, which by default is set to Rising, you need to set it to falling.
View ArticleForum Post: RE: Run Framelist
As a side note, GUIX will only see "pending change" if you use API to modify widget position. Otherwise, you'll need to mark widget as dirty using gx_system_dirty_mark(p_widget). When performing these...
View ArticleForum Post: RE: Touch panel framework not generating interrupts
Thanks Jeremy, I knew it. I have all the visible settings replicated in my two projects, the one that works and the other that does not.
View ArticleForum Post: RE: Touch panel framework not generating interrupts
Hello Laboratori, When you pause the project, what is the status of the thread receiving touch messages? What is the status of internal touch framework thread (you should be able to see the call stack...
View ArticleForum Post: RE: Touch panel framework not generating interrupts
Here is the tasks status. The Touch Panel Thread has only 1 run count no matter if I touch the display repeteadly. Here is my configuration.xml (Please visit the site to view this file) Also, just in...
View ArticleForum Post: RE: execution not returning from gx_display_create()
Hi Steve, The issue you are having is in the GLCD timing setup - the call to sf_el_gx_driver_setup() is returning an error of SSP_ERR_INVALID_TIMING_SETTING. Specifically, your total vertical cycles...
View ArticleForum Post: RE: execution not returning from gx_display_create()
Gary, I am so sorry. Yes, i had made the change when you suggested it, but had mistakenly changed the active line count instead of the total line count. Execution now returns from gx_display_create()...
View ArticleForum Post: RE: Touch panel framework not generating interrupts
Hello Laboratori, I looked at the configuration and didn't spot anything wrong with it. I replaced BSP with one for SK-S7 and removed a bunch of unrelated features such as FileX, USBX or QSPI. I used...
View ArticleForum Post: RE: S7G2-DK - Frequency, Event Counter
Thank you, this will work for my application.
View ArticleForum Post: S7G2 - e2 Studio, slow building when GUIX included
Hi, I have an application that runs off of the S7G2-DK using a custom 6.5" LCD. SSP 1.1.3 and GUIX 5.3.2.0 are being used. The issue I am having is extremely long build times when I compile my...
View ArticleForum Post: RE: S7G2 - e2 Studio, slow building when GUIX included
Hi Draper, Are you including the Guix sources? They do take some time to build. If the sources are not selected, the guix library is used and the builds are much quicker. -Gary
View ArticleForum Post: RE: S7G2 - e2 Studio, slow building when GUIX included
Hi Gary, Yes the Guix sources were being included. The Guix sources were removed and the project builds much quicker now. This project was inherited and I have kept the same configuration. This has...
View ArticleForum Post: RE: S7G2 - e2 Studio, slow building when GUIX included
Hi Draper, Yes - you include source when you want to debug into it. The difference in obj size may be due to different optimization settings. For debugging -O0 is normally used so the debugger view...
View ArticleForum Post: Networking on the DK-S7G2
I'm trying to get networking working on a project based on the Blinky ThreadX example. Using the NETX_DUO_Webserver as a reference, I added nxd and sf_el_nx to my project configuration. I've added a...
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