Forum Post: RE: Display Drivers fail
Hello. Thank you, my mistake. I was using old code. The new code works great now. Thank you, Richard V
View ArticleForum Post: DK-S7G2: Camera Code?
Hello, the DK-S7G2 Development Kit comes with a camera. I've searched through the IDSE HAL/Common Modules for drivers and frameworks that I can use to drive this camera, but none are to be found. Is...
View ArticleForum Post: RE: JPEG decoder
Thank you Warren. Because this file is encrypted I will need to retype manually all the function or at least the parts I need, but I'm going to try it.
View ArticleForum Post: RE: DK-S7G2: Camera Code?
The PDC module is designed to capture from a connected camera. SSP v1.1.0 has a HAL driver for the PDC. A demo is planned but is not available yet. I will put together something showing the use of PDC...
View ArticleForum Post: RE: JPEG decoder
The painting process works, but there is a bit of code inside sf_el_gx_jpeg_draw() that surprises me. When the function is waiting between the painting of groups of lines it waits this way: /** waits...
View ArticleForum Post: Include asm code in line on a Synergy project
Hi everybody, can I include a part of assembler code in a synergy project in line on C code? (cortex m4 assembler)
View ArticleForum Post: RE: DK-S7G2: Camera Code?
Attached is a demo project for the DK-S7G2 (v3) board using the PDC to capture from the camera included in the kit. The camera is configured via IIC on SCI channel 7. Put a breakpoint on line 64 of...
View ArticleForum Post: RE: DK-S7G2: Camera Code?
Hello Ian. Thank you very much! This is going to be fun. Richard V
View ArticleForum Post: RE: How to determine which DMA is used by core ThreadX components
No need to respond. I see now there is only one DMA engine, with multiple DMA channels.
View ArticleForum Post: USB driver does not use DMA?
I read (on the forum) that the USB driver does not utilize DMA for transfers. Is this being addressed? Also, what other items (core provided items) don't use DMA? Thanks, Rich
View ArticleForum Post: Release notes, SSP 1.0.0: USBHS/USBFS controller support
In regards to the release notes for version 1.0.0, in section 9.38.2 it mentions: USB host is currently only supported on the USBHS controller. USB device is currently only supported on the USBFS...
View ArticleForum Post: RE: Request for Application Note Ideas- Kit Give Away
Only a few more days to get your entries in! Let's see some more ideas.
View ArticleForum Post: RE: Request for Application Note Ideas- Kit Give Away
Terms and Conditions for the Renesas Rulz Synergy Application Note Idea Kit give away can be found here: Offer is valid to residents of US, Canada and Mexico. Other restrictions may apply....
View ArticleForum Post: RE: Include asm code in line on a Synergy project
Hi, In Synergy projects you can employ most general ARM principles and so, the inline assembly is done using __asm volatile ("command)"; (use volatile to prevent optimization of that code). You can...
View ArticleForum Post: GUIX issues
Hi all, I'm using the latest Synergy platform ( 4.2.0.012 ) and I have issues with GUIX. First of all, there are typos in the auto generated code which makes it hard to use: 1) if you try to use the...
View ArticleForum Post: RE: USB driver does not use DMA?
Rich- I have asked someone from development to comment on the USB question. As to what other core provided items don't use DMA, the best source of information on the hardware aspect is the MCU data...
View ArticleForum Post: RE: USB driver does not use DMA?
Hi Rich, Correct, the USB drivers at this time do not take advantage of DMA, as far as other modules, I can only speak for the Ethernet driver which does use DMA. Other modules would be a question for...
View ArticleForum Post: RE: Release notes, SSP 1.0.0: USBHS/USBFS controller support
The initial development kits had this limitation of USBHS being wired up for host only and the USBFS wired with a preference for device operation. Both controllers on the MCU can handle both host and...
View ArticleForum Post: Accessing the display
I'm "painting" to the display by writing directly to the two frame buffers I have (g_display_fb_background[0] and/or g_display_fb_background[1]) but I'm having problems sometimes. I have ThreadX so I...
View ArticleForum Post: RE: Accessing the display
Hi, I'm not aware of any precautions other than to make sure that nothing else is writing to the framebuffer (make sure your screen is stationary). Here's the code I'm using in my applications:...
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